Note: The article is intended for users familiar with working in 3ds Max and does not cover such things as, for example, texturing objects, setting materials, etc.
To convert you need the following tools:
- The Max 3ds (I use 2009 x86) versions should work on: 2009-2013
- Ninja Ripper v1.1.0 (рипер) Автор: black ninja [страница]
- ninja_importer v1.3 (script to be imported into 3ds max ) Author: blackninja [download ]
1. Setting the Reaper. Unpack the archive to any folder. Run the program.
All options Reaper
Show description Reaper functions
Select the game you want to “rip”. In the Reaper Hit the button to select the .exe game.
Note: Add the desired game in Reaper window, you can also simply dragging .exe games from the “Explorer” window in Reaper.
Select the mode in which the will is made “rip” the game. Mode depends on what DirectX game works. Description of modes:
• No Wrapper – mode in which the ripper will try to run the exe application / game directly using “ripinga” only intruder.dll, if this option does not work (do not rip), then you need to select one of the modes “Vrapera”!
Modes “Vrapera” in which Reaper d3dX.dll copies in the folder containing the executable file of the application / game, then Reaper window can be closed already, then you can start the game from any location, copied Ripert d3dX.dll will automatically cling to the game startup in any way, allowing the “rip” model. Thus no longer need to run itself ripper for this game.
• D3D8 Wrapper – for games on DirectX8
• D3D9 Wrapper – for games directx9
• D3D11 Wrapper – for games on directx11
Note: Delete .dll-ki from the folder with the game you need to manually (if required), Reaper settings now stored in the registry. (the old version of Reaper settings are stored in a folder with the Reaper)
Start the game by pressing the button the Run :
2. The “rip” the game . After starting the game and select the desired location click on the “rip”, the default key is F10. After pressing F10 game “podvisnet” for a second, then a little game “dёrnetsya” and then hang on for a while (about 5-25 seconds). The duration of “rip” it depends on the “quality” of the game and the computer power. During the process to rip the game in the game folder where the .exe it creates a folder with the models in .rip format and textures in .dds format.
Press the button to rip the textures (default F9) “rip” only the texture and stored in the same folder with the game there where the .exe.
On completion of the rip process can be found on “otvisnuvshey” game.
It should also be borne in mind that in some games rip process “hangs up” the entire game, that is, after the rip and “sagging” of the game, you can continue from the same place from which the game of “hung”. However, there are some games that you can continue to be carried out even during the Rip, and after completion of the process to enter the side to some SUV rivals and be far ahead.
3. Import the model in max 3ds. Open 3ds max. The menu MAXScript > the Run the Script … choose a script ninja_importer.Ms, a window opens:
See the description of the functions of the importer “
To import model click “Browse” button:
.rip Select the file and click “Open.” The model is loaded into 3ds max. If you did not accept the result, change the mode Vertex Layout imports from Auto to the Manual, will open the advanced settings to import:
Attach the same picture for visual understanding that behind the numbers and what they are responsible (color / area in the image below correspond to the colors in the picture above):
This picture shows the data pattern .rip file. From template follows: green zone (model), blue zone (normal), orange zone (UV, texture coordinates), more info:
- vertex data (the model) is based on the first three values (x = 00, 01 = y, 02 = z), as these figures are in line with what is in the importer, thus 00 = 0 = x, 1 = 01 = y, 02 = 2 = z. These values can be changed in the importer on all sorts of figures, but 99.99% of games, these values remain unchanged, and it is better not to touch them at all
- Normal data (for groups of smoothing models, the corresponding figures 03, 04, 05) – the current version is not finished, change the values of the results are unsatisfactory
- UV, texture coordinates – are represented by two digits (06, 07 or 07, 08 or 24, 25) rather than three as in the case of the vertices or normals – 80% of the games remain unchanged, but there are games (for example: Battlefield: Bad Company 2 or the NFS: the Run ) where it is necessary to change these values, and sometimes even enter values in the “normal” zone (ie, can be 03, 04), but has never come into the zone “peaks”. These values need to be changed by a simple brute-force / outstretched. In the picture below – example.
Thus, selecting a model by customizing the import process (UV, scale, rotation, etc.) Press the IMPORT. The model is loaded into 3ds max.
You can also import models en masse. To do this, instead of Single in the Source Select to select Group is, and in the RIP File Nums write the numbers corresponding to the name .rip model in this form: 15,489,0, 50-85
After this setting process import Hit the IMPORT, all files relevant written figures are imported into 3ds max.
Note: Make sure that the file was not very much, or move to a folder texture: this is that a large number of textures that are borne by the imported objects overload 3ds max and it “falls / closed” error.
4. On textures . Textures are always .dds files. They are automatically loaded into 3ds max.It’s worth noting that each model corresponds to several textures: eg there is a model Mesh_0000.rip, it can correspond to several textures Tex_0000_1.dds names, Tex_0000_2.dds, Tex_0000_3.dds etc. In 3ds max, you can only download one of these textures. What is the texture will be loaded in the selected function importer Tex.Num change numbers.
Note: If you use a generator program “thumbs up” for .dds files in the Windows (I use of Mystic Thumbs ) when ripping the games dx11 such .dds will skip the mini-preview, all because they have the wrong header file, this problem It has not yet been solved.
5. Result . The results of some of the games rips Battlefield: Bad Company 2 , of Battlefield 3, the NFS: the Run , Expendables 2 :
https://web.archive.org/web/20150812041138if_/http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.ingboo.com%2Fpvm%2Fog%2Fps%3Ftid%3D4116.2289400%26filter0%3D3ds%2Bmax%2Bscript%26filter1%3D%25D0%2591%25D0%25B5%25D0%25B7%2B%25D1%2580%25D1%2583%25D0%25B1%25D1%2580%25D0%25B8%25D0%25BA%25D0%25B8%26filter2%3D%25D0%2598%25D0%25BD%25D1%2581%25D1%2582%25D1%2580%25D1%2583%25D0%25BC%25D0%25B5%25D0%25BD%25D1%2582%25D1%258B%26filter3%3D%25D0%259A%25D0%25BE%25D0%25BD%25D0%25B2%25D0%25B5%25D1%2580%25D1%2582%25D0%25B8%25D1%2580%25D0%25BE%25D0%25B2%25D0%25B0%25D0%25BD%25D0%25B8%25D0%25B5%2B%25D0%25BC%25D0%25BE%25D0%25B4%25D0%25B5%25D0%25BB%25D0%25B5%25D0%25B9&layout=button_count&show_faces=yes&width=500&action=like&font=trebuchet%20ms&colorscheme=light
June 17th, 2015 – 11:37
Ditta, I was able to cope with the problem of black screen when you try to remove the model from the game ninja ripper-th, by starting the game in windowed mode!
I was able to deal with the problem of black screen when I try to remove the model from the game ninja ripper’s, by starting the game in windowed mode!
June 17th, 2015 – 11:38
Ditta I was able to cope with the problem of black screen when you try to remove the model from the game ninja ripper-th, by starting the game in windowed mode!
I was able to deal with the problem of black screen when I try to remove the model from the game with ninja ripper’s, by starting the game in windowed mode!
July 2nd, 2015 – 00:31
I turned to one programmer site http://www.scriptspot.com/3ds-max/scripts/duplicate-geometry-remover with a request to write a script that sorts on stage the same objects that NinjaRipper captured from the game and drew on stage!
The script can be open a text editor (notepad ++) copy and paste into scripter 3ds max-a and press ctrl + e to activate the script followed by automatic sorting identical objects in the scene.
I turned to one programmer site http://www.scriptspot.com/3ds-max/scripts/duplicate-geometry-remover to write the script for stage sorting identical objects that NinjaRipper captured from the game and drew on stage!
The script can be opened with a text editor (notepad ++) copy and paste into scripter 3ds max-a and press ctrl + e to activate the script followed by automatic sorting identical objects in the scene.